The webinar focuses on the use of Rhinoceros 3D and Grasshopper for the creation of metaverse content. The presentation includes a brief introduction to the metaverse and research projects illustrating the creative process. Three distinct pipelines (the “Voxel”, the “Polygon” and the “Game Engine”) are presented and explained to demonstrate the various steps involved in realizing the workflows.


Each pipeline is associated with specific file types identifying distinct paths to metaverse platforms. The “Voxel”, the “Polygon” and the “Game Engine” pipelines. The Voxel pipeline is handling *.vox file types, the Polygon Pipeline is corresponding to *.gltf files whereas the Game Engine Pipeline is addressing specific workflows from the 3D modeling software to gaming engines such as Unreal Engine or Unity associated with specific Metaverse platforms.